Cobblestone Golems have a lot of health but aren’t great at dealing damage quickly, Plank Golems are the opposite, Mossy Golems heal, etc. There's a handful of interesting unit types, each with a very clear niche that they fill. Unlike Starcraft or Command and Conquer, where you occupy the seat of some far off overseer commanding a complex legion of forces from above that landscape, Legends puts on you the field of battle directly similar to the Overlord series, giving you control of a warrior fighting alongside a small squad of summonable units. It all looks great thanks to a vibrant color palette and some excellent lighting – as is Minecraft tradition, nights bring added danger from aggressive enemies, but it's hard to dread their arrival when it’s preceded by gorgeous sunsets over stunning vistas. The entire world looks like it was pulled straight from the main Minecraft series, with landscapes, NPCs, and blocks of ore that are identical to their counterparts. Minecraft’s iconic blocky style has been well established across its many spin-offs and adaptations by now, but it's still extremely well implemented here.
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